2013/10/20

Wind Master Skills Tutorial

Next is the Wind Master Tree. This is a cool support skillset because the skills available here usually assist the shaman in maneuvering about the map without needing to build stuff prematurely.

Skill W1.1: Endurance
This skill allows your mouse to run faster to complete builds, avoid things, and sometimes just to outrace the mice on maps where shamans aren't needed. Sometimes though, just that half-step is all you need to secure a build from rushers. We recommend this skill for all shamans.

Skill W1.2: Clean mouse
Leading the votes by an overwhelming margin as the "worst skill" is Clean mouse. This converts a fallen mouse into a bubble that slowly floats up. Mice can get on this bubble to rush and other things. The reason people dislike this is that it ruins solutions and encourages rushing. It also gets in the way of tunnels and other things sometimes.

We recommend this skill for people who want to be seen as noobs, whether such presumption is correct or not.

Skill W2.1: Cleats
This classic map has a strong wind as shown by the balloons, but the shaman doesn't seem bothered about it. This is because she has cleats which increase her friction. Thus, strong winds no longer push her about. The downside of this skill is that it sometimes sticks shamans and negates whatever speed boost Endurance gives when they get cheese.

We recommend this skill for shamans who have trouble climbing walls or prefer to build without worrying about falling off things.

Skill W2.2: Diet
According to His Templeness, a mouse has a mass of 20 [70 with cheese]. Accordingly, this skill decreases the shaman's mass to 18, 16, 14, 12, and 10, respectively. By having a minimized mass, your shaman mouse can have less worry about triggering traps or otherwise disrupting the map. On the other hand, this makes it more difficult to activate mechs and push stuff aside.

We recommend this skill for people who want to get wings and maintain mobility when they have cheese and don't want bubbles to ruin their builds; A.K.A. sensible shamans who don't really have a choice.

Skill W2.3: Opportunist
Why is this shaman running to the hole without her cheese? Oh, she has Opportunist! This skill instantaneously gives the shaman map completion. It is activated when there are two mice left on the map, and the other mouse, with cheese, goes into the hole. If the other mouse falls off the screen, the skill will not activate and the shaman has to get cheese a different means.

This skill will give the shaman an extra save, but will not count towards cheese gathered as the shaman, due to balance issues. We recommend this skill for players who want to complete maps fast.

Skill W3.1: Chocokiss
Calling all foreveralones on Transformice, now is your chance to have kisses blown at you!... on an online game... by pixellated mice... by force...

Still, it's better than nothing, right? To activate this skill, sit next to the target mouse/mice. We recommend this for players who are, uh, foreveralone.

Skill W3.2: Rocket scientist
Rocket scientist is basically a solo version of spring. It can propel the shaman higher than a single spring at the highest level, but the mice don't directly benefit from it. However, it doesn't eat additional space on your shaman items list, so no additional scrolling to look for stuff.

To activate this skill, simply hold the down or S button to gather power. You'll know that it's fully charged when your shaman mouse shakes furiously. Simply release the key you're holding without pressing any other button. You can control your jump once your shaman mouse is in the air.

The maximum charge time of this skill is seven seconds. We recommend this skill for sensible shamans who want wings.

Skill W3.3: Companion crate
Enter Lé Troalbox.

This item is useful, but in trollish ways. For example, trapping mice.

Blocking the hole.

Breaking balanced bridges

To use this skill, click the icon shown above that appears on your shaman items list. Then hold click to deploy. Please note that similar to cloud, only one of these items can be spawned at a time. This means that if you spawn a second troalbox, the first one will disappear.

Some may argue that this can be useful as weights or foundations for bridges and ramps, but we already have anvils and clouds for that. As such, we only recommend this for trolls who want to have a laugh at the expense of others.

Skill W4.1: Tight budget

"Finally!", exclaim all the OCD shamans. No longer will they face the dilemma of either forcing the mice to jump on a bridge with a gap or be forced to have a bridge that extends over the grounds. The tiny plank offers the shaman the ability to bridge tiny gaps...

To give cloud carts a steering bar...

Or, y'know, show sarcasm.

Although this item looks and feels like another plank, shamans cannot add a B anchor to it. Aside from OCD shamans, we can't really recommend this for anyone who doesn't have extra skill points to spare.

Skill W4.2: Personal teleporter

Possibly the first useful skill of the Wind Master tree that isn't a double-edged sword, Personal Teleporter makes up for the deficiencies of the other skills in a big way. Shown above is a little trick I learned from my S.T.F.U. farmmates. Depending on how much ping you have, there's a little delay between the time you deploy the personal teleporter and the time you actually warp to your desired location.

As a result, laggers like myself can get cheese for ourselves on map 48 by spawning the personal teleporter at our hole when it gets in range from our descent, then land on the cheese to get it before we're teleported back. Aside from that, it's also useful for fight maps, cage maps, and maps where mice and shaman spawns are the same. Most maps, really.

To use this skill, click the icon shown above that appears on your shaman items list, then hold click on your desired location to spawn.

When combined with apples, this can render you virtually omnipresent and perhaps even unkillable on shaman fight maps.

We recommend this skill for all shamans.

Skill W4.3: Projection

This is another potentially good skill for Wind Master, but quite a double-edged sword because of the way it is activated. This skill warps the shaman 100 pixels to the left or right, depending on how it is triggered. It also has a cooldown of approximately four seconds.

The most popular use of this skill is shown above where the shaman projects herself out of the Map 10 cage. This may also be used to give the shaman a kickstart when she spawns in the same place as the mice.

To use this skill, simply double tap the left or right button. This is where the danger comes in. If this skill were implemented better, such as by having it triggered by Ctrl Left/Right, there would be less of a danger that shamans project themselves to death while trying to balance ramps, as shown below.

We recommend this skill for shamans who always have the presence of mind to not tap too much when balancing. Or who have cleats.

Skill W5.1: Transformice

This is the Wind Master tree's equivalent of the Ancestral Spirit skill. This is only useful in rare cases. It's more of for showing off your powers, instead of actually helping. This sometimes even gets in the way, and sometimes allows trolls an opportunity to kill off your saves. To use this skill, click the icon as shown above, then hold click on the target mouse to summon.

We recommend this for people who'd have interest in using the Companion crate.

Skill W5.2: Stern mouse

Pest problem? With this skill, you can now eliminate as many as seven mice instantaneously. Stern mouse gives the shaman an extra ice cube for each skill point. To deploy this skill, select the ice cube from the shaman items list then click on a mouse to use it.

We recommend this skill for shamans who dislike stallers.

Skill W5.3: Acrobat

The Wind Master tree's equivalent of the Spring skill is just as useful, and even easier to use. Basically, this allows you to move around while spawning items. No longer will you be stuck at a pause when fighting another shaman. No longer do you have to fear for your life when spawning while standing on a ramp. No tutorial needed here as all you really need to know is already written on the description. We recommend this skill for everyone.

Skill W6: Angel

The ultimate skill on the Wind Master tree. The ultimate defiance of Transformice gravity. The ultimate form of building while in the air. The ultimate form of showing off how you can cross vast chasms and leaving the other mice in jealousy. This skill gives it all.

Hold the up button to activate wings and glide through the map. Please note that while this does keep you from falling at normal speed, you will still slowly descend. Also, this will not render you invulnerable to fan gods, flying anvils, bombs and the pink shaman's cannonball. So still exercise caution.

However, this most certainly helps keep you alive, so we recommend this skill for everyone.

2013/10/19

Spiritual Guide Skills Tutorial

Spring Transformice Farmers' Union [S.T.F.U.] brings you a comprehensive guide for all the shaman powers available on the skill trees.

We begin with the Spiritual Guide Tree. This can be a very helpful first skill tree because it offers players means to solve the map without having to build, as well as time extensions, and easier means to save the mice.

Skill S1.1: Additional time


This skill affords shamans an allowance, so they don't have to do risky builds for the sake of completing maps quickly. We recommend this skill for players who like to build long solutions and creative contraptions.

Skill S1.2 Big cheese
Tired of your planks blocking your build? This skill will allow you to put a plank right over the cheese without worrying about whether there is enough cheese exposed for the mice to get it. It also allows mice to reach higher cheese such as those on vanilla map 37 without requiring additional building from the shaman.

We recommend this for all shamans who like getting saves.

Skill S2.1 Big shaman

This skill increases your mouse's size when you are shaman. Not only does this give you extra visibility, this also makes you quite literally hard to miss in 2-shaman maps, for example. We recommend this skill for players who want to maximize their reach.

Skill S2.2 Superstar

This ability forces other mice to dance. To activate this skill, just stand near the target mouse/mice, then perform a dance. We recommend this for shamans who enjoy the mouse dance, and who have plenty of time to waste.

Skill S2.1 Unburstable


Arguably the only useful skill on the second  tier of Spiritual Guide, Unburstable revives the shaman in the event that she falls or flies off the living range. The shaman will respawn at her original spawn location, and if she got cheese before, will not have the cheese carried over. Please also note that the shaman will not revive if she burst due to being inactive for 30 seconds, so make sure to at least move around before dying.

Skill S3.1 Easy victory

Do you care about saves? Do you want to finish the map off quickly but have some stallers running around? This skill gives you the option to convert these stallers into saves. An icon shown above appears on your shaman items list once this skill is selected. You then have to spawn it near the mouse of your choice to insta-save them.

Please note that this skill only works after you get at least one save on the map. This is to avoid favoritism and keep the game in balance by requiring the shaman to save at least 1 mouse using a more conventional means. Also, this skill only works on mice who carry cheese. Wasting this limited resource on cheese-less mice is unwise.

On two shaman maps, this skill will count as a save for you, but will not give you additional EXP. We recommend this skill for all shamans who like earning saves.

Skill S3.2 Ambulance

Rushing mice? With the Ambulance skill, you may now revive other nonshaman mice who flew off the living area. You can use this skill by clicking the icon shown above from your shaman items list.

This ability can only be used once per shaman turn, and the number of mice to be revived depends on how many fell off. Players who used /mort to suicide can also be revived, provided they moved at least once before suiciding.

List of noobtips:
1. All mice will revive around your mouse, regardless of where you summon this skill.
2. However, they do not always appear on your exact coordinates, so be careful not to stand on ledges or next to thin walls.
3. Also, be careful of reviving mice who newly entered the room. These players will usually not see builds that were placed prior to their entry, so the safest place to use this skill is on solid grounds.
4. Remember that since you can only use this skill once, it is generally more prudent to first secure your build and minimize the chances of more mice falling off before using this skill. Otherwise, your saves may end up killing themselves yet again.

We recommend this skill for shamans who want to maximize their saves per turn.

Skill S3.3 Chief's food

Sometimes the mice get themselves trapped between objects, or sometimes they haven't learned how to jump walls yet. Sometimes they just went for a bathroom break on your shaman turn. If you play fast enough, you can save even those inactive mice standing at the hole.

To use this skill, first get cheese yourself, then click the icon shown above from the shaman items list. Then hold click on the target mouse to summon. Please be noted that you need at least one save to enable this skill. This is to avoid favoritism and keep the game in balance by requiring the shaman to save at least 1 mouse using a more conventional means.

The good news is that you can use this ability as many times as possible, as long as you can retrieve the cheese quickly again, because using this would transfer your own cheese to the mice.

Skill S4.1 Anti-gravity

The Anti-gravity skill isn't really what it says it is. For one, it doesn't apply to everything; just balls. Another, they don't even fall upwards. They just drop slower. Finally, their true worth can be seen on map 36. This skill actually makes the balls extra bouncy.

On its highest level, you can spawn a ball in the middle of two anvils as shown above and bounce all the way to get the cheese.

We recommend this skill for all players who utterly loathe and detest map 36.

Skill S4.2 Teleporter


No portals? No problem! This skill allows you to teleport a single mouse within your spawning range to your location.

To use this skill, click the icon shown above from your shaman items list, then hold click on the target mouse to summon her to your location. Whatever deficiency the Easy victory and Chief's food skills had, this ability can fix. If you stand at the hole and teleport a mouse with cheese, that would give you the save from that mouse. After then, you're free to use Easy victory on another 5 mice at most, and activate the Chief's food ability.

This is also useful for other means, such as freeing mice from cages, or even trolling them. We recommend this skill for all shamans because of its diversity.

Skill S4.3 Speed boost


This skill is all about speed. As the name suggests, this boosts speed of mice and shamans alike. To use this skill, select the icon shown above from the shaman items list. Then hold click on your desired placement. As shown above, you can solve entire maps with just this skill. Another example?


Sometimes the difference between getting and not getting saves on a map is offering a faster solution. A bridge will have the mice running at normal speed, but a boost will bring them a potential first.

We recommend this skill for all shamans who like getting saves.

Skill S5.1 Apple
Mastery of apples can make a player quite the dangerous shaman. For one, it's less predictable since the shaman doesn't have to actually approach the area. Another, since you can move the apples themselves to shift your movement, while still keeping your own spawning range.

They are also very useful in totems, especially if you spawn apples elsewhere first, then spawn your totem with apples. With good apple placement, you can achieve something like this:



Even if your shaman is nowhere near the relevant portion of the map, the apples can enable her to give you saves. We recommend always ghosting your apples unless you absolutely need the mice to push it for you. Even then, we warn you that this does not work in all rooms.

We recommend this skill for all shamans.

Skill S5.2 Ancestral Spirit


Even with Unburstable, sometimes the map finds a way to throw the shaman out of bounds. When this happens, your only hope is this skill, which allows the shaman to spawn items even after existence. The only thing is that this is only possible within her own spawn range.

Still, better than nothing, right? We recommend this skill for people with extra skill points, as there are more helpful skills for you to invest points in. This is more of just a bonus.

Skill S5.3 Spring

The bane of building, springs have revolutionized how mice go up. Since these launch individual mice straight up, it's definitely faster than running up a ramp, or climbing a wall. Since these occupy no space, shamans do not have to worry about blocking other mice behind. Since these throw mice upward and can be used by mice simultaneously, balloons are rendered slow.

I've seen some shamans use springs and while they're quite effective, they sometimes don't optimize the jump provided by springs. Here's a look at map 0 in debug mode with my mouse at the peak of her jump.

Notice how there's a small grey circle drawn on my mouse. This is the space occupied by your mouse. You push away anything that occupies the same space as your mouse. On the circle is drawn a red horizontal line (your Y coodinate) and a green vertical line (your X coordinate). The point at which the X and Y coordinates intersect is your exact location on the map.

Now I spawned on the map three springs.

For learning purposes, I drew a red line on the same Y coordinate as that of my mouse on the peak of her jump. The line is far below the first spring, a little below the second spring, and touches the third spring. Now, which of the three springs can my mouse use?

To hasten our learning, I started with the middle spring. Notice my mouse's circle actually touches the spring, but why is she not launched higher into the air? Because the middle of the mouse does not actually reach the spring. Going back to the first image, does this mean that only the third spring can be used?


It works! Looks like in order for a mouse to use a spring or boost, her "center" must make contact with the boost's or spring's area. Here's a screenshot of my mouse's center *almost* touching the boost, but not quite.


Since the center of my mouse has not entered the boost's area, it will not be boosted yet.

So, how can I tell before springing whether my spring is too high?


As a rule of thumb, if your mouse pointer touches your shaman's title, the spring or boost will be too high.

Now let's go into advanced shamaning!

First, I'll show you the effect of leaping onto a spring, as opposed to leaping from under it:


Here, I spawned two springs right on top of boxes to ensure that they are the same height. I jump *onto* the first spring and screenshot the peak of my jump:


Higher than an ordinary jump, but my mouse can't even reach the top of the cheese ground. I go under the second spring and jump:


It propelled my mouse high enough to be able to walljump to the cheese. It therefore shows that jumping from under the spring provides a greater boost than jumping onto it.

I want to know if the placement of the spring will affect the strength of the boost it will provide me. To know for sure, I have to experiment! I spawned two springs here, with the left spring being a little higher than the right.

When I use the springs, here are the peaks of my jump [right mouse is cropped and transmuted in its exact location]:

As we can see here, the lower the spring is, the higher the launch. Therefore, to have the maximum leap off one spring, the placement has to be the lowest possible without setting off the spring prematurely. I've done further test, and it shows that the placement that provides the strongest boost is right on the shaman's head, with the bottom of the spring resting on the shaman's shoulder.

You can see here that the center of my mouse is directly under it.

When launched, my mouse can even go right over the cheese ground and get cheese without needing to walljump.

Skill S6 Cloud

To cap off the Spiritual Guide tutorial, we have arguably the best totem-building material in the game. We say "arguably" since there are solid points that make it such good material:

1. It is fixed on the axis to which you rotate it. This means that a horizontally-placed cloud will not move up and down unless a strong force is applied unto it.

2. The cloud has a visible area larger than its occupied area, and an anchorable area even larger. This means that you can attach items to the cloud without actually touching the cloud. This is very useful in preventing 3-layer anchoring that causes builds and totems to glitch sometimes.
(See where the yellow arrows point where the items are actually attached)

3. The cloud has a 60-pixel area where mice can walk on. Since most bridge maps have only 600 pixels that actually need bridging, your can stick 10 clouds together and call it a totem. In fact, I've seen some players actually do just that.

In fact, allow me to show you how clouds and apples combine on my totem to render most maps "solved" as soon as I spawn it.



The difference is obvious for more experienced shamans: The bridge remains stable and doesn't tilt.

To make a multiple-cloud totem, one simply has to add all the clouds in the totem editor. You'll notice when you spawn the second cloud, the first one disappears. This is only due to the way the clouds are designed to disappear after another cloud is spawned.

Save your totem and spawn it in a room. You'll see even the first cloud you spawned will appear.

Aside from being the ultimate totem material, clouds also have a multitude of uses:
Insta-cart

Quick ramp

Map 92 solution

Fan god stopper

Spring/Boost protector

I'm quite sure there are more out there waiting to be invented. With that, we recommend clouds for everyone.